﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Se.Protocol.GameModel.Chat
{
    /// <summary>
    /// 聊天的类型
    /// </summary>
    public enum ChatType
    {
        None = 0,
        /// <summary>
        /// 游戏世界，所有人可见
        /// </summary>
        World = 1,
        /// <summary>
        /// 所在的城市里
        /// </summary>
        City = 2,
        /// <summary>
        /// 公会中
        /// </summary>
        Guild = 3,
    }
}
